top of page

About

I've always had a passion for games, it's no surprise I would decide to learn to become a game developer and seek it later as a viable career option. What's better then working for what you love doing?

I'm quite a communicative and social person, believing that you should always be friendly and respectful to those around you, after all designers need to be able to communicate and understand team members such as programmers and artists to act as a bridge between them if they wish to succeed in creating art.

As a designer I have been taught how to create, plan and design all elements of a game. To a level's feel and look to core game-play loops, these are just a few examples of what has been ingrained into my head. From start to end I just love the design process, it's utterly fun working with either by myself or others creating games.

System Designer

Developing specific game functions and systems that make the bulk of a game's values. Mission systems to fluctuate game-play variables like experience points and player inventories etc.

Narrative Designer

The ability to create narrative text in a game that can be used in a progressive and overall arching system. From Character dialog to descriptions of items.

Level Designer

Designing data entry and building layout portion blueprints for how a level will play out in regards to gameplay interaction and mechanics.

UI Designer

Have the knowledge to plan out how the User interface will be laid out, typically responsible for creating a cohesive style guide and ensuring that a consistent design language is applied across the product. 

Quality Assurance Testing (Play-testing and iteration)

Provide assurance that the quality product has been tested for bugs or exploits and meets the industry standards for stable release.

Other Skills:​​

  • Brief Sound Design
  • Writing narrative short stories 

Software Expertise

  • Unity

  • Audacity
  • Photoshop
  • Auto-desk Maya 

 

Previously I had studied at AIE (Academy Of Interactive Entertainment Melbourne Campus for 3 years achieving.

  • Diploma of Screen & Media 

  • Advanced Diploma of Professional Game Development 

  • Graduate Diploma of Management (Learning) specialising in Games Business

bottom of page